Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to review the traditional animation process and design and produce 3-D animated sequences using modelling and animation software.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Prepare the traditional animation process, and the sequence of its component parts |
1.1 Describe the traditional animation process and its application in the production of quality 3-D animation 1.2 Describe the twelve principles of animation and their application in the production of quality 3-D animation 1.3 Identify the components that are essential to producing quality 3-D animation |
2. Prepare scene layout and storyboarding techniques |
2.1 Describe and demonstrate the scene layout techniques used in traditional animation 2.2 Describe and demonstrate the storyboarding techniques used in traditional animation |
3. Nominate appropriate animation keys in a proposed animation sequence |
3.1 Describe the key animation process 3.2 Produce sample key drawings 3.3 Identify the criteria used for the selection of animation keys 3.4 Select the appropriate animation keys in a proposed animation sequence |
4. Create a short animation |
4.1 Produce shot animation key drawings 4.2 Produce line image recordings of drawings 4.3 Create a short, animated sequence |
5. Apply traditional animation principles to a 3-D animation |
5.1 Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software 5.2 Save and store, or archive, an animated sequence onto appropriate equipment or media |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
4.3, 5.1 |
|
Oral Communication |
1.1, 1.2, 2.1, 2.2, 3.1 |
|
Numeracy |
3.2, 3.3, 3.4, 4.1, 4.2, 4.3, 5.1, 5.2 |
|
Get the work done |
3.2, 3.4, 4.1-4.3, 5.1, 5.2 |
|
Range of Conditions
This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.
Twelve principles of animation must include: |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM303 Review and apply the principles of animation |
ICAGAM303A Review and apply the principles of animation |
Updated to meet Standards for Training Packages. Minor edits to clarify intent of the performance criteria. |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2